Posts Tagged ‘Board’
by: Geoff Ficke
Successful entrepreneurs are people that always see opportunity in any situation. By nature they are positive and constantly seek innovations that address wants and needs that they identify in their contemporary environment. Currently we are in a dark economic period, and this will prove to be a fertile time for the introduction of novel innovations that will reward their creators with significant profit.Â
The worldâ??s most famous, widely played and sold board game is Monopoly. Lizzie Phillips created the first version of the game that was to evolve into modern Monopoly. Her game was meant to promote the single tax theories of Henry George, and the play rules were heavily influenced by his populist philosophy. Ms. Phillips filed several patents on versions of her game around 1904. She enjoyed modest commercial success.Â
The game and its play rules were tweaked through the years. Subsequently, the various forms of Ms. Phillips rudimentary game that were introduced never enjoyed great sales but the game never quite disappeared. Then came the Great Depression.Â
The many causes of the Great Depression have been well chronicled and today most people are aware of at least the broadest reasons for the implosion of the worldâ??s economy. Greed was the cause most often stated at the time to assign blame. Society was highly segmented by wealth, education, geography and class. Charles Darrow recognized opportunity in the misery of so many and crafted his classic version of Monopoly to address the perceived social sins of the times.Â
The play rules and component elements of Monopoly, little changed to this day, reflected the deep divisions in society. Darrowâ??s game, launched in 1935, displayed the whole range of opportunities for failure and success that could occur in a capitalist society. You could go to jail, be taxed, be fined, go bankrupt or land on owned property and have to pay rents to the hated landlord if the dice were unlucky for a player.Â
Likewise, you could â??pass goâ? and collect $200, win dividends, buy property, build houses and hotels, own railroads (the classic metaphor for greedy capitalists) and collect rents if the roll of the dice favored you. Also, you could bankrupt your opponents and this occurred with frightening regularity in real life during the 1930â??s.Â
Clearly Monopoly was a game that resonated during the darkest days of the Depression and still works as a leisure activity to this very day. Darrow attained great wealth from the sales of his version of monopoly. Monopoly was licensed by the British Secret Service through John Waddington Ltd. during World War II. The International Red Cross forwarded Monopoly sets to British war prisoners incarcerated in Nazi camps. These games included hidden packets of real money, maps, communication devices and tools for use in escape attempts.
Parker Brothers secured the rights to Monopoly and succeeded in internationalizing the game by assigning country-specific play features. For instance, in the American game, the most prized real estate deeds to own are Park Place and Boardwalk. In the British version the most prized blocks of real estate to own are the very tweedy Park Lane and Mayfair.Â
The gameâ??s origins, history and ownership are surrounded by significant controversy. Parker Brothers attributes all of the creative, copyrights, play rules and component design of Monopoly to Charles Darrow. This lead to decades of legal wrangling over the true ownership as Lizzie Phillips and others claimed creative ownership of the game. These legal issues were not settled until the 1980â??s.Â
There are a number of lessons for modern inventors to be taken from the profitable, but stormy history of the simple board game of Monopoly.Â
If the game has play rules that anyone can easily understand, play is fluid, play pieces are simple and attractive; then there is potential for commercial success.Â
You must protect your game with copyrights, trademarks and patents where applicable. Not properly protecting these valuable assets lead to much disagreement and expensive, extended legal wrangling in the case of Monopoly.
My consumer product development and marketing consulting company sees more toy and game submissions than almost any other product category. The barriers to entry in this class of trade are reasonable if the inventor is willing and able to bootstrap their offering. We recommend a play focus group to confirm that target players affirm the attractiveness and commercial appeal of the game or toy.
Recently, for a class project, a third grade teacher let us borrow her class of 23 students to play a new sports board game for half a day. We filmed the session. We also had the kids answer a series of simple questions of their play experience. Based on their reactions, we were able to adjust one basic play rule to further simplify and expand the appeal of the game. The change resulted in the final result of the game becoming much more closely contested, therefore exciting.Â
The perfect time to launch a new product is always now. Time is never the friend of the entrepreneur. If you wait for the perfect time, the best market conditions to appear, someone can beat you to market with a product that cannibalizes the best parts of your idea. This happens all too often. Waiting for a better climate is an excuse for inaction and a sure path to mediocrity. Charles Darrowâ??s launch of Monopoly in 1935 at the height of the Great Depression is a wonderful example to study.
Geoff Ficke has been a serial entrepreneur for almost 50 years. As a small boy, earning his spending money doing odd jobs in the neighborhood, he learned the value of selling himself, offering service and value for money.
After putting himself through the University of Kentucky (B.A. Broadcast Journalism, 1969) and serving in the United States Marine Corp, Mr. Ficke commenced a career in the cosmetic industry. After rising to National Sales Manager for Vidal Sassoon Hair Care at age 28, he then launched a number of ventures, including Rubigo Cosmetics, Parfums Pierre Wulff Paris, Le Bain Couture and Fashion Fragrance.
Geoff Ficke and his consulting firm, Duquesa Marketing, Inc. (www.duquesamarketing.com) has assisted businesses large and small, domestic and international, entrepreneurs, inventors and students in new product development, capital formation, licensing, marketing, sales and business plans and successful implementation of his customized strategies. He is a Senior Fellow at the Page Center for Entrepreneurial Studies, Business School, Miami University, Oxford, Ohio.
Board games aren’t always about what is happening in front of you, on the game board. Paying attention to the other players can often help a lot, for many games do require a bit of hidden information on the part of any given player. Keeping a poker face can be a very important part of playing a smart game and knowing how to read another player can help your chances of winning. However, this isn’t the only case in which, during a board game, you will need skill at reading another player. Some board games are actually built around this activity. Physically getting your point across can become the skill in question.
Guesstures is a game based on acting different words or phrases out for teammates. In this game, players form into two teams and one player at a time is designated as the actor. During a turn, that player selects four cards from the deck. Each card has one easy and one difficult word on it, with the difficult words being worth more points. That player then has one minute to act out as many of those four words as is possible, scoring points for the team. After the minute is over, the points are calculated, and then the other team is given a chance to perform. Play continues back and forth between the teams until one team reaches a pre-determined amount of points, and all members of that team are considered the winners of the game. This game is a rather popular party game as it gives everyone the chance to participate and to laugh, allowing creative energy to flow freely through the room.
Another game that often requires its players to act in some fashion or another is the popular game Cranium. This game, first marketed in 1998, is billed as “The Game for Your Entire Brain.” When you play Cranium, you are competing against another team to best them in four different areas. The Creative Cat area tests your artistic skills, while the Data Head category will quiz your knowledge of trivia.
If a Word Worm area is landed on, vocabulary skills will be tested. However, if you land on the Star Performer, you will be forced to act out in some manner or another for your teammate to guess the answer to. There are a few different manners of performance required with this option, however, making it a very diverse option. If you choose a Cameo option, you must act out a word or a phrase with no speaking allowed, much like a traditional charades game. If you happen to select a Copycat card, the game becomes a little more tricky. The performer must then act like a certain celebrity or character without being allowed to say any proper names, nor can any questions be asked of the performer. If the teammate can guess who it is that the performer is imitating, the team scores the point. Humdinger, however, tests the team by forcing the performer to hum a popular tune for the teammate to guess. Cranium is an interesting approach to the classic formats of acting games, for it tests players in a different manner than most. Because of this, it is a fresh approach for any player looking to stretch their minds and imaginations while performing with a game.
Victor Epand is an expert consultant for board games, chess boards, and dungeons and dragons miniatures. You will find all these things and more if you visit board games with acting, chess boards, and dungeons and dragons miniatures.
Cards have always been an important part of gaming. Some games need nothing more than cards to function as a whole, while other games use cards as a feature to help the game progress. Many board games all use cards to enhance the game, but usually in many different capacities. Sometimes cards are used for the sake of movement, while in other cases, players try to collect different sorts of cards to earn points. In even other examples, cards are used to either gain information which will help the player further themselves, or to hinder other players towards reaching the climax. Decks of cards allow games to use many different tactics for the execution of play and can be incredibly diverse in their usage.
Drawing from a deck of cards to determine movement is one of the most common examples of why cards can be important. Sorry is a classic example of a game that requires a deck of cards. Within the Sorry deck, there are various cards with numbers ranging from 1 to 12, all of which enable players to move their pawns around the board. Some of these cards do have catches, however, making the game more than a simple race around the board. When a player is in a Start location, they are only allowed to move their pawn outside the area if they draw a card with either a 1 or a 2. If a card with a value of 4 is drawn, the player can only move one token backwards 4 spaces. An 11 allows players to either move forward 11 spaces or to switch locations with one other player, and a 7 card allows players to split the total number of moves between two pawns. If one of the special Sorry cards is drawn, however, players are granted the special ability to take one of their pawns from the Start space and move it directly onto another player’s location, gaining both entrance to the game board and starting the other player’s pawn back at the beginning of the game.
Decks of cards do not have to be used solely for movement, however. With Clue, players roll dice to determine their movement, but use cards to help solve the mystery of the game. The deck of cards with Clue is divided into three categories, one for the Suspects, one for the Murder Weapons, and one for the Location of the Murder. At the beginning of the game, one card is removed from each category and is placed in a seperate envelope. The remains cards are then all mixed together and distributed evenly between the players of the game. By rolling dice and moving about the game board, players try to determine the cards in the hands of the other players, using process of elimination to discover which 3 cards were removed from the deck at the beginning of the game. By figuring out these 3 cards, players solve the mystery and win the game.
Decks of cards can be used to one extreme or another. Movement is a very common purpose for cards, but as shown, the purpose of cards is not limited to this. Card decks can enhance a game to a great degree, providing players with opportunities that simple dice do not always provide.
Victor Epand is an expert consultant for board games, chess boards, and dungeons and dragons miniatures. You will find all these things and more if you visit board games that use cards, chess boards, and dungeons and dragons miniatures.
Playing Darts is all about fun. You will have to contain a sharp target and the same time an eye for the middle point of the board. Apart from being a tool for game itself, it is a great accessory of any game room or home bar where there are other games equipment too.
A single dartboard can introduce a feel of pub room into the game room even if it is situated at your home. In this context, variable dartboards are available at different places.
Apart from the traditional types of dartboards, there are also electronic boards available that make the game more thrilling and entertaining. A dartboard into your pub room certainly increases your standard and class. However, selecting from that wide range of options is however a bit difficult.
For example, you can easily opt an electronic one or a traditional wooden dartboard. Both of them have some privileges and drawbacks. In this case, you should go through a detailed study of the patterns and styles available in the market.
While there are ample pieces of sets available in the market, if you go through the quality of the Classic Bristle Dart Board – Game Room Dart Set, you will find it better than the others will. They are absolutely perfect for setting at home, as they come in the wooden cabinets.
Besides, not only the darts fit into the cabinet that comes along with the board, but along with it, also fits the darts, chalks and an eraser for erasing the score. The dartboard contains a high quality finish that keeps the board covered and clean. Besides, this polished look brings a professional look and pattern.
Apart from these, the board is quite long lasting as they are made of quality wood. The Classic Bristle Dart Board – Game Room Dart Set contain standard wire spider similar to the pubs and at the same time six brass tournament darts come along with this Classic Bristle Dart Board.
The construction of the board makes it strong and lasting long. In addition to this, the dartboard contains a staple-free bull’s eye that is an indispensable quality of a good dartboard. The tipped darts that come along with the dartboard are made of brass.
Most of the Classic Bristle Dart Board – Game Room Dart Sets are made of African sisal fibers. This particular feature makes it possible to hide the holes created by the darts and make the holes almost invisible. This particular self-heal technique is absent in most of the dartboards available in the market.
The wire numbers of these dart boards are also rotating that generates a longer life to the dartboard. Apart from the darts made of brass, these darts are also available in steel. More than this, the dartboards of this particular brand are uniquely designed to match with the environment of both home and a pub.
Including one dartboard is to enhance the quality of your game room. You can install them easily and at the same time they are absolutely space saving.
OK, Monopoly may have more versions than players but I have noticed other editions of Risk (Star Wars & Middle-earth), Clue and Chutes & Ladders. If you were going to buy one for the weekend with for family get together, would you go for the classic edition or spring for the commercial/branded edition?